Week 2 Popular Media Review
Recently I’ve been thinking of how technology
may continue to adapt, and how that will impact identity formation. The film
Ready Player One deals with a futuristic world (set in Columbus) where people
escape life through a virtual reality universe. They create entirely different
personas and develop their closest friendships with complete strangers. The
main characters in the movie were teenagers who, in the end, decided to shut
down the virtual reality universe twice a week to allow everyone to spend more
time in the real world. Though a world like this seems unrealistic, it does draw
some interesting parallels to today’s world.
In my adolescence, the Sims were a popular
video game. It allowed one to create a virtual character, often with the likeness
of the individual. It allowed them to pick desirable characteristics, the
perfect job, a family, etc. Now there’s countless other video games like this,
and even virtual reality.
In my reflection post, I made the argument that
technology has changed how adolescents
communicate and develop but has not substantially changed what adolescence is. I
wonder whether these types of video games may provide a new hurdle to
understanding adolescence. Before these existed, teenagers would turn to other
things to escape reality (reading, alcohol, etc.). But what could be the
effects of these types of games where teenagers get to craft the ‘perfect’
identity online. How does this change their self-perceptions? Do they compare
themselves to this online identity? How does this impact their self-esteem, not
to mention their identity development? I think the continuing development of
technology like this should be examined especially closely, as it could have
concerning effects on adolescent identity formation.
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